Sonic the Hackable

Description

Sonic the Hackable provides new stage layouts, gimmicks and moves - including the speed-breaking air dash! For those brave enough to return to South Island will discover new challenges await them here!

Update to 2021 edition.
Crush Dr. Eggman!
Since Dr. Eggman's defeat in Sonic the Hedgehog 4: Episode II, his Death Egg MK II has crashed into South Island's ocean closeby causing massive waves that submerge portions of South Island! Even some parts have gone submerged as result!

Just shortly after Dr. Eggman managed to escape land, he became infuriated upon seeing where he was located - South Island was where his first defeat at Sonic the Hedgehog's hands occurred, so this memory haunted Dr. Eggman deeply. Enraged, Dr. Eggman decided that this island will mark his final battleground against Sonic; using his knowledge and renovating old bases from before, Dr. Eggman constructed his fortress there using old knowledge as well as renovating old bases from before.

Dr. Eggman has plans in store to use Sonic's six Chaos Emeralds (that were apparently mislaid again) as fuel for his Death Egg MK II to revive, so once again it falls to Sonic to stop Dr. Eggman!

Credits

Project Leader: CHRdutch

Tools used

Original Game: Sonic Team, Sonic 1 GitHub disassembly: Hivebrain, Stealth, drx & Esreal, SonLVL: MainMemory, S1SSEdit: MainMemory, SonED2: Stealth, Tilemolester: SnowBro, Sonic One Music Editor: fuzzbuzz, Sonic 2 GitHub disassembly: Nemesis, Aurochs & Xenowhir, lNewNeko Palette Editor: Nineko, Music Pointer Fixer: Erik JS, SMPSConv: ValleyBell, SMPS research pack: ValleyBell, mid2smps: ValleyBell, Nineko Midi Event Editor: Nineko, The Sega Data Compressor: Magus, SonMapEd: Xenowhirl, Sonic 4 Episode I midi’s rip: evilhamwizard, SMPS2ASM: flamewing, Ultimate Sega Hideki sample pack 3.1, gmv2bin: Mercury, Flex 2: snkenjoi, GensRR, XVI32, Paint.net, Notepad++, MidiEditor

Guides used

Spindash Guide Part 1: Lightning & kram1024, Spindash Guide Part 2: Puto, Spindash Guide Part 3: shobiz, Spindash Guide Part 4: Mercury, Different songs per Act: nineko, Dynamic Palettes: PsychoSk8r, PAL Music Tempo Guide: Crash, Walk Jump Bug fix: Cinossu & Mercury, Spike Bug fix: FraGag, Fix the SEGA sound: Puto, Display Press Start Button Text: Quickman & Egor305, Water Guide: Tornado, How to make a good custom palette: Mr. Cat, SMPS Guide: Markeyjester, Use Dynamic Tilesets in Sonic 1: HPZMan (Only Dynamic Pattern Load Cues were used), How to make a good sounding mid2smps conversion: A-S-H, Remove the speed cap: Tweaker & Puto, Fix Song Restoration Bugs in Sonic 1’s Sound Driver: Markeyjester & Clownacy, Fix demo playback: FraGag, Fix the camera follow bug: MarkeyJester, Fix the HUD blinking: Quickman, Optimize ring scattering: SpirituInsanum, How to implement “Dimps ring physics” in Sonic 1: Shockwave, Fixing the top-right corner reloading glitch in S1: SpirituInsanum, How to record a demo: Mercury, Extend ROM Chunks to $FF in Sonic 1: GenesisDoes, How To: Reversing the Timer in Sonic 2 (ASM): DLloyd, How to optimize Shield Art loading in Sonic 1: SuperEgg

Art

CHRdutch, Markeyjester

Level Design

CHRdutch

SMPS Remixes

GHZ2 – Sylvania Castle Act 1: Jubbalub, GHZ3 – Splash Hill Zone Act 3: LackofTrack, MZ2 – Lost Labyrinth Act 2: Spanner, MZ3 – Sylvania Castle Act 3: Spanner, SYZ2 – Night Carnival Zone: CHRdutch, Boss Pinch – Sonic 4 Boss Pinch: LackofTrack, Invincibilty – Sonic Rush Mirage Road Invincibilty: CHRdutch, Title Screen – Sonic 4 theme: LackofTrack, DualPCM sounddriver by MarkeyJester

Programming

CHRdutch

Markeyjester

Bug fixing help

Markeyjester, Natsumi, MainMemory, Novedicus, Pacguy, LackofTrack

Playtesting

R4zZ0r

Misc.

Sonic Title Font: SEGA Enterprises

AKnotholeResident Sonic 4 rant (SEGA sound)

Just Have Fun!

How to Play

Player 1 (Default Mapping)
Inside The Game Your Keyboard
↑←↓→ [W],[A],[S],[D]
A, B, C Button = [J],[K],[L]
PLAY,MODE = [Enter], [SPACE-BAR]

How to Save: Hover over the game canvas. A save button will appear at the top of the game screen. When you click "Save" button, the save code (spot) will be saved onto your browser's storage system automatically.

How to Load: Come back anytime in the future, simply click "Load" to resume from your latest save spot. (Assuming you did not clear your browser' data.

CAUTION:: Browser's private mode WILL NOT retain your save state, because save state is deleted once the browser is closed, so don't use private mode if you want to use the save state.

Recommended Browser: Chrome

Sonic the Hackable is a online Reaction time Game you can play for free in full screen at KBH Games. Sonic the Hackable is also HTML5 games that be played on a mobile phone, tablet, and computer. Easily play Sonic the Hackable on the web browser without downloading. Hope the game will bring a little joy into your daily life.

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